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Old Apr 13, 2007, 09:40 PM // 21:40   #41
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yah useless, its a game afterall, we know thinks decay in real life why does it have to be incorporated into a fantasy game world? the answer is: it shouldn't. decay just takes away from the gaming experience.
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Old Apr 13, 2007, 09:43 PM // 21:43   #42
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Quote:
Originally Posted by jkyarr
One of my biggest frustrations about GW1 is that everyone around me seems to be so flippin uber-rich that they can toss plats around without remorse like I toss skales. You've got to take a closer look at the flow of the money before you start using words like "economy". Fact is there's very little that serves the purpose of removing wealth from the economy because players ability to amass wealth has far surpassed the cost of NPC services. The increased usage of Runes of Superior Vigor and rise in the number Guild Hall NPCs are clear indications of that.

GW2 could be an entirely different economic paradigm, so that's a big wait and see, but for the purposes of excluding Item Decay based on an incomplete glance at the GW1 economy, I just don't see that argument having any substance to it.
Correct me if I'm wrong, but it almost looks like you brought this whole concept up because you dont like other people having more money than you...How is item decay going to solve that problem? Its not. Your items would be subject to the same decay as the weapons of the rich people.
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Old Apr 13, 2007, 09:47 PM // 21:47   #43
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no 10x. I'd rather have to pay double than have to keep repairing stuff. And if you forget to repair it and then, all of a sudden, your uber-rare goes *snap*? Not to mention that if there will be heroes in GW2 you'll have to keep an eye out for THEIRS too.
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Old Apr 13, 2007, 09:51 PM // 21:51   #44
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Quote:
Originally Posted by jkyarr
The purpose of this thread is to

1. State (and explain) your opinion about item decay in MMOs. For it? Against it?
2. If interested, brainstorm a possible implementation methodology for a meaningful item decay system that works in a sensible way that players can accept.
3. Tell us, do you think Anet should put it in GW2?

Obviously if you're absolutely against item decay in any form, there's no point in answering #2.

I have no idea if Anet will put item decay in GW2 or not, and this isn't meant to start any rumors. Just playing advocate.
No. The only point of item decay is to serve as a gold sink, and GW's basic design has quite enough of those.
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Old Apr 13, 2007, 09:53 PM // 21:53   #45
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Strongly against item decay. I haven't liked it in any of the games I've played with it in (like WoW) all it does is add forced grinding/money sink. It's also incredibly annoying and I can't see how anyone could find it fun.
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Old Apr 13, 2007, 10:35 PM // 22:35   #46
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Quote:
Originally Posted by Splatter Mcnasty
Correct me if I'm wrong, but it almost looks like you brought this whole concept up because you dont like other people having more money than you...How is item decay going to solve that problem? Its not. Your items would be subject to the same decay as the weapons of the rich people.
That would be wrong and stand in need of correction. The other postee brought up the economy in a rather 1/2 baked comment and so I proceeded to discuss the economy in further detail. The original topic is obviously item decay.

Other people's money has never been my concern. I'm a casual player on the relative scale and feel very well satisfied with my level of success in the game. When I get outbid for a rare weapon every now and then I accept it as a consequence of my inability to play the game more often. I merely included an observation that was relevant to my point on the economy.

But thanks for the meaningless off-topic tactic attempting to undermine the credibility of the original topic provider. You should thoroughly waste other's time more often...
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Old Apr 13, 2007, 10:36 PM // 22:36   #47
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One of the things that drove me crazy in Oblivion was after every fight I had to repair weapons and armour, it was far to tedious and really hampered my enjoyment.
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Old Apr 13, 2007, 10:49 PM // 22:49   #48
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2. I think they should have Item Decay, but have jobs to support such a mechanic. Like being able to become a Blacksmith, in which you could repair weapons/items for free and do so for other players if you wish.
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Old Apr 13, 2007, 10:57 PM // 22:57   #49
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Item durability takes gold out of the economy and prevents inflation.

I'm all for it.


There's also something gratifying about slaying all these creatures, then heading back to the Armorer and repairing your gear.... Makes the game more realistic if you ask me.
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Old Apr 13, 2007, 10:59 PM // 22:59   #50
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There will always be players with millions of gold. Item decay will barely touch them at all - especially since players with that much money aren't earning it through grinding. As for rarity, if they wanted really rare items, they could make them only drop once a month or something.

Gold sinks should remain as positive things for players, i.e. better-looking armor, guild stuff, etc. If they really want more gold sinks they can add tons of things like these, with high price tags. This will allow uber-rich players to spend their gold on stuff, while not hurting the rest of the players.
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Old Apr 13, 2007, 11:04 PM // 23:04   #51
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Quote:
Originally Posted by jkyarr
That would be wrong and stand in need of correction. The other postee brought up the economy in a rather 1/2 baked comment and so I proceeded to discuss the economy in further detail. The original topic is obviously item decay.

Other people's money has never been my concern. I'm a casual player on the relative scale and feel very well satisfied with my level of success in the game. When I get outbid for a rare weapon every now and then I accept it as a consequence of my inability to play the game more often. I merely included an observation that was relevant to my point on the economy.

But thanks for the meaningless off-topic tactic attempting to undermine the credibility of the original topic provider. You should thoroughly waste other's time more often...
His point was well founded, as you have failed to give us a reason for your "poll" either than that you felt like it. The whole topic is incredibly far from what is the Guild Wars model.

If I make a thread requesting that all skills be changed to Frenzy and Mending (largely exaggerated), the most probable reason would be that I either think they are the only good skills, or dislike people using other skills. However, I did not state either, only implied.
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Old Apr 13, 2007, 11:05 PM // 23:05   #52
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Red face Fine I get the picture.

Quote:
Originally Posted by Mordakai
QFT. That should end the discussion right there.

I find it odd you're arguing for this, when you are against other forms of grind (and, yes, decay would lead to grind because I would have to repeat steps in order to keep my weapon at peak condition, whatever those steps may be).

Why not add old age to our characters, so more we play them, the weaker and weaker they get until they die. That sounds like fun...
Hey I just wanted to demonstrate that I can look at things from multiple perspectives... As for me arguing it... what are the forums for? I already knew how ID was perceived when I started. Does that mean I shouldn't have brought the topic up? I'm interested in people's thoughts... If all I get is "Yuck! Hate it! Oh puke! no don't do it!" then thats just peachy.... I was hoping, however for someone to provide a little more depth. I intended to do so by providing a proposal for implementation, but didn't have time to write it while at work (yes I'm an adult with career and I play guild wars, unlike many of the 10 year olds that own my sorry ass in the game frequently). Considering the disdain for deeper discussion I think I will forgo the effort of proposing anything further on this topic.

But don't go alledging inconsistencies in my opinions... I can only be held to what I'm thinking today... what I wrote before... who knows... who was that guy?
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Old Apr 13, 2007, 11:06 PM // 23:06   #53
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It would be interesting if you had to get your items recustomized after a certain amount of play - Like if your +20% Damage would lose 1% per hour or something. Would make weaponsmiths worth something, at least for weapon-centric chars. Increaes the price too - 10g is meh. I fart at 10g. 10g for Low non-req items, 500g for max items/greens. :S
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Old Apr 13, 2007, 11:16 PM // 23:16   #54
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I could care less either way. What would I better spend the extra money with anyway? Yet another set of 15k armor?
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Old Apr 13, 2007, 11:17 PM // 23:17   #55
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Quote:
Originally Posted by Delutia
There will always be players with millions of gold. Item decay will barely touch them at all - especially since players with that much money aren't earning it through grinding. As for rarity, if they wanted really rare items, they could make them only drop once a month or something.

Gold sinks should remain as positive things for players, i.e. better-looking armor, guild stuff, etc. If they really want more gold sinks they can add tons of things like these, with high price tags. This will allow uber-rich players to spend their gold on stuff, while not hurting the rest of the players.
Good points... Thanks for some solid discussion. I agree with what you've said.
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Old Apr 13, 2007, 11:21 PM // 23:21   #56
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Why put item decay in the game? Just to make the people mad? It's a domb idea and its retarded and a waste of gold might have to play PvP if that happens...
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Old Apr 13, 2007, 11:23 PM // 23:23   #57
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I'd rather see more gold sinks than... automated depreciation :S
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Old Apr 13, 2007, 11:26 PM // 23:26   #58
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Thumbs down Pu-leaze!

Quote:
Originally Posted by Curse You
His point was well founded, as you have failed to give us a reason for your "poll" either than that you felt like it. The whole topic is incredibly far from what is the Guild Wars model.

If I make a thread requesting that all skills be changed to Frenzy and Mending (largely exaggerated), the most probable reason would be that I either think they are the only good skills, or dislike people using other skills. However, I did not state either, only implied.
His point was irrelevant, unless these boards require me to divulge my soul so that others can understand my motivations for discussing anything. If that's in the rules let me know... As for the reason... you hit it. Nothing more than I felt like it. Yes I agree that this topic is far from the CURRENT Guild Wars model. All things are possible with GW2, (not that I'd necessarily want ID to be), so why all the personal character attacks just for choosing to discuss it?

As for me implying something.... I say what I want and mean just what I say. If that implies "your mama is fat" to some folks, I can't help it. They can be offenders for a word whenever they choose. I've got life with which on to get.
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Old Apr 13, 2007, 11:30 PM // 23:30   #59
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Generally: Nay, because its a useless goldsink that encourages grinding. The one exception for me: 'Uber' items (yes I want them in GW2!) with a restricted lifetime: If someone really wants that one kill every monster sword than be prepared to spend *lots* of gold for maintenance!
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Old Apr 13, 2007, 11:33 PM // 23:33   #60
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Quote:
Originally Posted by jkyarr
1. I think the concept of item decay makes sense and adds an element of realism to gaming. I think that every implementation of item decay I've ever seen in any game absolutely sucked! Item decay adds a level of complexity to a game that one could debate is/isn't conducive to enjoying the experience of the game and may/not distract from the main focus/purpose for playing. All-in-All, I am for "the right" implementation of Item Decay
2. So what is "the right" implementation of item decay? I'll get back to my opinion in a subsequent post because I intend to make a proposal, give specific formulas, & point out the strengths and weaknesses of the system I think up.
3. Yes I do think it should be in GW2 for one reason only.... How else does Anet intend to control item rarity?

In GW1 green weapons used to be the bomb. As time has gone on the actual rarity of such weapons amongst the population has decreased. Yes... item customization decreases availability to an extent, but there are never repeat customers for the same item. As time goes on the game will inevitably become saturated with green weapons (I already have a around a dozen from me and my heroes). Was this the original design intent when green weapons were thought of? So what can be done to keep item rarity at a level that is in line with the original design intent? What does it do for game replayability? I don't count grinding as replayable content, so what would I do if my item wore out and I needed a new one? I'll undertake to account for these questions in my proposal.

The thing that really bugged me was you used the term "Realism" and by that fact it makes you completely hippocritical.... How can you ask for realism when you play a game pitting you against Demons, Dragons, Trolls, and god knows what else?
Not sure if you havent noticed, but I cant shoot a fireball out of my hand.

as for weapon decay /not signed
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